The highly-anticipated RAID: Shadow Legends model 7.40.0 is right here, delivering thrilling new options and enhancements. The spectacular Hydra Conflict match, by which 5 clans compete to see who offers essentially the most harm to this title’s lethal Hydra, provides highly effective rewards to the highest three teams. Moreover, gamers can now entry the Demon Lord Clan Boss’ Fast Battle characteristic
This transformation permits players to keep away from real-time enemy encounters after finishing sure harm thresholds within the sport. This text provides the patch notes for the most recent replace, 7.40.0, in RAID: Shadow Legends.
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RAID: Shadow Legends replace 7.40.0 patch notes
The next are the official patch notes for RAID: Shadow Legends’ newest replace as introduced by this title’s builders:
Hydra Conflict in RAID: Shadow Legends
- The Hydra Conflict is a contest the place 5 Clans struggle to deal essentially the most harm to the Hydra. If a participant’s Clan finishes within the prime 3, and the participant earns not less than 35M Conflict Factors, they’ll get highly effective rewards. Gamers earn Conflict Factors by damaging the Hydra. The Hydra Conflict is held each week, and is linked to the Hydra’s weekly cycles.
- The variety of Conflict Factors earned relies on the quantity of injury dealt to the Hydra, and the problem of the Hydra battle. The primary Key spent on every problem throughout the Hydra Conflict can have a Conflict Factors Multiplier utilized (x1 on Regular, x2 on Laborious, x3 on Brutal, and x4 on Nightmare). For each subsequent Key spent on that problem, the usual 1x multiplier can be utilized.
- Please observe that the quantity of injury you dealt and the Conflict Factors you earned, displayed within the Hydra Conflict interface, are rounded up. Rewards are given based mostly on the complete whole variety of Conflict Factors. The complete quantity for the harm you dealt and the Conflict Factors you earned in a battle may be seen in a particular tooltip within the Battle Outcomes window.
- To take part within the Hydra Conflict, a Clan should have not less than 10 gamers who’re Stage 45 or above, and should have earned not less than 50 Clan Exercise Stars throughout the 7 days earlier than the beginning of the upcoming Hydra Conflict (earlier than 10:00 UTC of the day when the Hydra Conflict begins).
- A participant who needs to participate within the Hydra Conflict have to be in a Clan that has met these necessities, and have additionally reached Stage 45. If a participant and their Clan have met these circumstances, they’ll have the ability to participate within the subsequent Hydra Conflict.
- Gamers who’re a part of a Clan however haven’t met the entire above necessities can be ineligible for the Hydra Conflict, as proven by the phrase “Ineligible” subsequent to their identify. Gamers who meet the participation necessities after a Hydra Conflict has began will stay ineligible to earn Conflict Factors for the present Hydra Conflict. They’ll have the ability to participate within the subsequent Hydra Conflict.
- Every Hydra Conflict lasts 7 days, beginning at 14:00 UTC on Wednesday and ending at 08:00 UTC the next Wednesday. Harm dealt to the Hydra between 08:00 UTC to 14:00 UTC shouldn’t be counted in direction of the Hydra Conflict.
Necessary observe: The primary Hydra Conflict launch can be carried out in check mode. Because of this solely the highest 3000 Clans within the RAID: Shadow Legends (based mostly on their ranking) that meet the necessities will have the ability to take part. Afterwards, we’ll introduce the Hydra Conflict to all different Clans in Raid.
Fast Battle characteristic in RAID: Shadow Legends
- We’re including a highly-requested Fast Battle characteristic to the Demon Lord Clan Boss in RAID: Shadow Legends. This can be an possibility for gamers who wish to struggle the Demon Lord, however don’t wish to watch the entire battle play out in real-time. Fast Battle can be out there for each Demon Lord problem, however have to be unlocked by dealing a set quantity of injury utilizing a single Demon Lord Key.
- The quantity of injury wanted to unlock Fast Battle corresponds to the quantity of injury wanted to obtain the very best worth Demon Lord Chest on that exact problem.
- It’s attainable to unlock Fast Battle for a number of Demon Lord difficulties directly. For instance, if a participant achieves the Fast Battle unlock circumstances on Brutal, it would additionally unlock Fast Battle on all Demon Lord difficulties under Brutal (Laborious, Regular, and Simple respectively).
- Group presets and common Demon Lord battle mechanics stay the identical as if the participant was operating the battle usually in Auto mode. As soon as a participant has initiated a Fast Battle, they can not intervene with the battle till it finishes.
New CvC Event Targets in RAID: Shadow Legends
We’re including new Targets to Clan vs Clan Tournaments in RAID: Shadow Legends:
- Sand Satan Targets
- Phantom Shogun Targets
- Iron Twins Targets
- Get Excellent Souls (a brand new Goal class for Champion Targets)
- Ascend Artifacts & Equipment (a brand new Goal class for Gear Targets)
- Win Crests from Reside Enviornment battles (a brand new Goal for Enviornment Targets)
- Additionally, Tiers I to VI (each Clan Tiers and Private Tiers) have been expanded to incorporate extra Clans and Gamers.
Hydra Gear Units Rebalance in RAID: Shadow Legends
We’ve made some minor steadiness adjustments to one of many Hydra Gear Units – Safety in RAID: Shadow Legends. We’ve additionally added Equipment to Safety and Stone Pores and skin Units that can present extra bonuses for 7, 8, and 9 items geared up by a single Champion. Safety and Stone Pores and skin Gear drops from Hydra Chests and Hydra Conflict Chests:
Safety in RAID: Shadow Legends
Outdated model: 6 Set: +20 RES; +15% HP; +24% SPD; 30% likelihood of Defending buffs forged by wearer.
New model: 9 Set: +40 RES; +15% HP; +32% SPD; 75% likelihood of defending buffs forged by wearer, allies deal 5% extra harm for every energetic buff on them forged by the wearer.
Added Equipment
- Set Bonus (7 pcs.): +20 RES
- Set Bonus (8 pcs.): +8% SPD
- Set Bonus (9 pcs.): 75% likelihood to position a Protected buff. Allies deal 5% extra harm per every buff positioned by the wearer.
Stone Pores and skin in RAID: Shadow Legends
Outdated model: 6 Set: +40 RES; +8% HP; +30% DEF; provides Stone Pores and skin buff at begin of Spherical for two turns (50% likelihood of being a Protected buff)
New model: 9 Set: +80 RES; +16% HP; +30% DEF; Stone Pores and skin buff for two turns at the beginning of the Spherical (50% likelihood of blocking removals or steals, elevated Stone Pores and skin Protect worth at ninth piece).
Added Equipment:
- Set Bonus (7 pcs.): +8% HP
- Set Bonus (8 pcs.): +40 RES
- Set Bonus (9 pcs.): elevated Stone Pores and skin defend worth
Champion Lore in RAID: Shadow Legends
This replace provides one other batch of Champion tales to the RAID: Shadow Legends, together with Harima, Dracomorph, and Yoshi the Drunkard, with extra coming in future updates. In case your favourite isn’t right here, keep tuned, they might arrive sooner or later!
The entire listing of Champion tales added in RAID: Shadow Legends:
- Shamrock,
- Kreela Witch-Arm,
- Arix,
- Ginro the Stork,
- Ailil,
- Kantra the Cyclone,
- Suzerain Katonn,
- Nari the Fortunate,
- Holsring,
- Elegaius,
- Crypt King Graal,
- Drokgul the Gaunt,
- Goffred Brassclad,
- Gliseah Soulguide,
- Nogdar the Headhunter,
- Dracomorph,
- Cillian the Fortunate,
- Belanor,
- Zavia,
- Ruel the Huntsmaster,
- Yoshi the Drunkard,
- Nobel,
- Vizier Ovelis,
- Harima,
- Gronjarr,
- Basileus Roanas,
- Visix the Unbowed,
- Crohnam.
Different enhancements and battle fixes in RAID: Shadow Legends
Bug fixes in RAID: Shadow Legends
- Mounted a bug that prompted Venus to get caught whereas returning to her beginning place after utilizing her Blind With Infatuation ability, if the Pause menu was opened and closed whereas she was returning.
- Mounted a matchmaking bug in Reside Enviornment that prompted gamers from Silver IV to be matched with gamers from Gold I.
- Mounted a bug in Reside Enviornment that prompted a participant to re-login if their Web connection was misplaced and returned throughout the Ban Section.
- Mounted a visible bug that prompted a Champion underneath each a [Veil] buff and a [Freeze] debuff to not seem clear.
- Mounted a visible bug that prompted Rian the Conjurer’s Grasp of Summons ability revival impact to show incorrectly.
- Mounted a bug that prompted Tormin the Chilly to not obtain a [Freeze] debuff and his HP bar to show incorrectly when being revived by his Wintry Wind passive ability after being underneath a [Sheep] debuff.
- Mounted a bug that prompted Final Deathknight to take extra pure harm from Quintus the Triumphant’s Percussion passive ability.
- Mounted a bug that prompted Lyssandra to switch a [Freeze] debuff from herself to an enemy when attacking a Champion carrying a Frost or Frostbite Artifact Set.
- Mounted a visible bug that prompted the variety of out there Champions to sacrifice within the Fusion window to show incorrectly.
- Mounted a bug that prompted harm dealt to the Demon Lord on Extremely-Nightmare problem to depend in direction of a Clan Mission that requires harm to be dealt on Nightmare problem.
- Mounted a visible bug that prompted a pink dot indicator to stay on the “Simply New” button within the Artifact Filter window after already viewing all the brand new Artifacts.
- Mounted a desync subject associated to customers’ Clan information and the weekly Hydra Key refresh.
- Mounted a bug that prompted gamers to not obtain a notification {that a} Champion’s ability directions within the Group Setup window had been reset when dragging them from one non-leader crew place to a different in a distinct crew in Tag Group Enviornment.
- Mounted a visible bug that prompted the Fireplace Knight’s HP bar to show incorrectly when attacked with an Ally Assault ability.
- Mounted a visible bug that prompted Champions who place [Ally Protection] buffs to look as if they have been receiving the identical kind of Hit as Champions underneath [Ally Protection] buffs.
- Mounted a bug that prompted Multi-battles to not begin when hitting the Enter key on a keyboard when enjoying on Plarium Play.
- Mounted a bug that prompted battle outcomes to not be saved if Crohnam and Djamarsa have been on the identical crew and the battle was performed on Auto.
- Mounted a bug that prompted Borgoth to counterattack together with his Simple Prey passive ability when attacked by a Champion who had a Phantom Contact Blessing and was geared up with Bloodshield Equipment.
- Mounted a bug in Reside Enviornment that prompted two battle outcomes to be displayed within the Battle Log and two Reside Enviornment Tokens to be deducted from every participant after one of many opponents left the battle.
- Mounted a bug that prompted Conellia’s Revitalizing Relaxation ability to not heal allies after Akumori the Phantom Shogun positioned a [Block Passive Skills] debuff on Conellia.
- Mounted a bug that prompted Yumeko to try transferring a [Block Revive] debuff to an enemy underneath a [Hex] debuff at any time when Mortu-Macaab killed Yumeko’s ally with their Peril ability.
- Mounted a visible bug with displaying costs on iOS 17 that prompted greater than 10 digits to be displayed after the decimal level.
- Mounted a bug that prompted the Accent Filter on Plarium Play to not work accurately.
- Mounted a bug that prompted the sport to freeze when beginning a Marketing campaign battle throughout the tutorial if the Web connection was misplaced earlier than summoning a Champion.
- Mounted a bug that prompted the ‘Full All Day by day Quests’ bar to be partially crammed earlier than gamers claimed the reward for a accomplished quest.
- Mounted a bug that prompted a delay in opening the Clan vs Clan Event window when hitting the View Closing Standings button.
- Mounted a bug that prompted the Becoming Room to not open accurately if the Champions window had been beforehand closed whereas the Becoming Room was open.
- Mounted a bug that prompted spelling autocorrect to not seem when typing messages to Plarium Help.
- Mounted a bug in Valkanen’s Phantom Bulwark passive ability description window which prompted debuff names to overlap in German, Portuguese, Spanish, and French.
- Mounted a bug within the Gear Filter that prompted a pink dot indicator to nonetheless be displayed on new Artifacts, and the Simply New button to be out there after it was hit twice.
- Mounted an error that prevented some gamers from accessing the sport on iOS and Android after the 7.21.0 launch.
- Mounted a visible bug that prompted Champions positioned underneath a mixture of two [Sleep], [Stun], or [Freeze] debuffs to not seem underneath the results of those debuffs if one was eliminated in the identical flip.
Different adjustments in RAID: Shadow Legends
- When a number of an identical visible results are activated on a Champion, the animation for only one impact can be proven.
- When Woman of Ireth’s Aegis of the Forest passive ability is upgraded to Stage 2, the worth of the [Shield] is elevated by 20% as a substitute of the ability’s cooldown being decreased by 1 flip.
- When the Tavern is opened from the Champions window after which closed, gamers are returned to the Champions window as a substitute of the Bastion.
That is it for the official patch notes for this new RAID: Shadow Legends’ replace.
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